Making Rocket League in Unreal Engine 5 – Pocket League

Learn how to achieve Rocket League like mechanics and create the nearest Rocket League look a like game in a short time.

Remake Rocket League on your own in UE5….
Continue your game developing journey with Unreal Engine 5.
In this course we are going to cover everything you need to know about Rocket League and it’s mechanics.

What you’ll learn

  • Remake Rocket League in a short period of time..
  • Handle physics part of a game..
  • Create custom mechanics for cars..
  • Learn how to boost and dash just the way like Rocket League..
  • Go through Niagra system and create beautiful particle systems..
  • Get used to UE5 and learn how to create a full game in Unreal Engine 5..

Course Content

  • Introduction –> 1 lecture • 13min.
  • Main Lectures –> 11 lectures • 4hr 29min.

Making Rocket League in Unreal Engine 5 - Pocket League

Requirements

  • A basic knowledge of unreal engine is required, if you are new to UE you can take my other course (Unreal Engine 2021 Absolute Beginner Masterclass) then continue with this one..
  • Basic unreal engine blueprint information is required..

Remake Rocket League on your own in UE5….

Continue your game developing journey with Unreal Engine 5.

In this course we are going to cover everything you need to know about Rocket League and it’s mechanics.

We will create a simple and fun version of Rocket League game together that will help you understand the RL’s mechanics better, have more knowledge about UE5, be a better game developer, and achieve your first UE5 game.

Unreal Engine 5 is the best FREE game engine that is available right now, which can be used to Create Triple-A Quality games with amazing graphics. This is the game engine that is created by Epic Games and they have created the most popular games with it…… FORTNITE & ROCKET LEAGUE

In this course we will cover :
– Car Jumps
– Boosting
– Air roll
– Dashes
– Car double jumps
– Niagara particle systems
– Goal system
– Physics in Unreal Engine 5
– Handling frames per second
– Faking Physics
… Many many more things

This will be a series of courses that will teach you game development from an absolute beginner to a Master.. the levels are

-Absolute Beginner
Amateur
-Intermediate
-Semi-Professional
-Professional
-Master

This course is for the Amateur and we will continue with other levels after finishing this course.

I will promise to explain every single step that we will take in order to make you get the most out of this course.

Enroll NOW and lets learn Unreal Engine 5 together.